A Runelord Rises! The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between reality and nightmare are unnaturally thin. Karzoug…
Chapter 12: Crown of Fangs by Tito Leati The heroes return to Korvosa to find their home city in a stranglehold of martial law and cruelty—and that Queen Ileosa has neared her goal of achieving immortality. With the holy weapon Serithtial in their hands, they must confront old enemies and explore ancient Thassilonian ruins if they hope…
The elves of the Mierani Forest have been hiding something from outside eyes for hundreds of years, but now, this sinister secret has escaped! What at first seems to be a sudden uprising in unsanctioned banditry in the Riddleport hinterlands is in fact something altogether more sinister — the dark elves have come to Varisia….
A star has fallen from the sky, destroying the island known as the Devil’s Elbow. Tasked by a group of elven bounty hunters to investigate a dark elf assassin tied to the catastrophe, the heroes travel to the blasted island only to find it crawling with prospectors, merchants, and mercenaries eager to salvage the legendary…
Evidence recovered from the devastated island known as the Devil’s Elbow indicates that vile dark elves have infiltrated the ruined elven city of Celwynvian. The heroes join forces with the valorous elves of Crying Leaf in an attempt to reclaim the city from darkness. In so doing, they uncover a monstrous plot to destroy the…
Disguised as evil dark elves, the heroes penetrate a hidden city in the subterranean Darklands in an effort to discover the drow plan for the coming apocalypse. The possibility of a traitor among the goodly elves of the surface world and the discovery of the heroes’ ruse leads to a race through treacherous caverns in…
The Second Darkness Adventure Path comes to its explosive conclusion as the heroes travel into a forgotten world hidden deep underground ― the Land of Black Blood! There, they must contend with the region s monstrous guardians and defeat the drow who would use ancient magic to call down a star from the sky to destroy their…
The Council of Thieves Adventure Path starts with a bang in the crumbling metropolis of Westcrown, former capital of Cheliax, a once-proud empire now reduced to political infighting and ruled by a revolutionary aristocracy in league with the vilest devils of Hell. Decadent nobles and desperate rebels face off against a backdrop of crumbling buildings and…
Mysterious shadow beasts haunt the crumbling city of Westcrown, where 100 years ago devil-worshiping cultists wrested control of the empire from the hands of an effete aristocracy. Fresh from their earliest victories against the diabolical gang known as the Bastards of Erebus, the heroes must infiltrate the manor of a local lord and patron of…
The boldest explorers and adventurers in the world belong to the legendary Pathfinder Society, a brethren that seeks to chart the secret history of the world by exploring its forgotten corners and crumbling reliquaries. The Pathfinder Lodge in the city of Westcrown has laid dormant for a century since revolution thrust the Empire of Cheliax…
When a decadent noble mansion in the crumbling former capital city of Westcrown erupts into an enormous pillar of fire, the heroes of The Council of Thieves Adventure Path must explore the exposed chambers of the ruined estate to piece together the nefarious plot that has released a powerful devil into the treacherous foundation dungeons. Can they…
After narrowly averting a city-wide disaster and thwarting the plans of the Council of Thieves, the heroes must consult a legendary hag ― the Mother of Flies ― who knows the many secrets of the thieves guild at the center of so many problems in the city of Westcrown. With the crone s unsettling advice,…
The city of Westcrown is perched on the edge of chaos, its nobility cowering and the city guard in turmoil as the Council of Thieves, now in the control of ambitious and dangerous new leaders, makes its bid for control. News of the disorder in the city has reached the Chelish capital city, and an…
Chapter 1: Stolen Land by Tim Hitchcock A Realm to be Tamed Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and…
Chapter 2: Rivers Run Red by Rob McCreary With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims. Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the…
Chapter 3: The Varnhold Vanishing by Greg A. Vaughan The Stolen Lands consume many wanderers—the perils of its rugged wildernesses and hidden mysteries prey upon even the wariest of travelers. Founded upon one of the most savage frontiers, the colony of Varnhold defied the many dangers of this harsh region. At least, it did until…